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Music: FF8, hands down. Force Your Way has got to be the single best boss music ever. Don't Be Afraid is the only battle music I can listen to over and over again and not get tired of it. I also am somewhat partial to the eerie Sorceress themes mid-game. And of course, who could forget the final boss suite (The Legendary Beast, Maybe I'm a Lion, The Extreme)?
Cast of Characters: FFX. Usually parties are just collections of characters thrown together for gameplay purposes. FFX's party, however, had personality as a whole. There was tension between Wakka and Rikku, Lulu was a bit condesending toward Tidus at times... the inter-character dynamics were very well thought out.
Individual Character: Squall, FF8. He was such a beautifully designed and well developed character, and his rivalry/friendship with Seifer was a masterpiece of characterization.
Battle System: FFT. The entire game was about battles. Need I say more? If so, there were many parts of the system that I loved... the strategic nature of the battles... the difficulty (when was the last time a FF was actually hard?), the parallel nature of characters and enemies (they play by the same rules you do... same max HP, same damage scale, same abilities, etc.)... the customizability (I've replayed countless times and had a drastically different party each time), and the huge range of abilities.
Villian: Hmm... I like villians who honestly believe they're good guys... or at least not bad. Villians who are being evil for their own selfish goals are no fun... In order for a villian to seem believable, I have to be able to sympathize with him, or at least understand where he's coming from. Seifer (FF8) and Wiegraf (FFT) are both very good in this regard. Even Ritz (FFT-A) was okay as far as this goes. Seymour and Sephiroth are sorta okay, but they're a bit too much on the maniacal side of things... I can't sympathize with someone who's trying to destroy the world.
Storyline: FF6. Epic... simpily epic. Moreso than FF7 in my opinion. VI is a struggle for survival against a cruel god raining destruction from his tower. VII was also very good, but it felt too... forced... (for lack of a better word)... in some places. FFT was also great, but it's really hard to tell a story in a tactics-RPG.
Ending: I don't like the endings of the older games... after you beat the final boss, that doesn't mean the world should all of the sudden become all wonderful and peaceful... (glares accusingly at FF6). I'd have to say I like FFT the best because it's very open-ended and allows for interpretation.
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